The experience leverages a patented gaming simulation technology called RealityOS(Opens in a new window), which superimposes the camera’s live feed on 3D “rooms.” Room places participants in three dimensional surroundings using a regular computer camera (no VR headset required). Not as a replacement for the real thing – but as the second-best option.” “Room has been designed to encourage people to interact in inspiring 3D virtual meetings, and ultimately support and enhance unique cultural norms. “Due to the recent and rapid virtualization of corporate interactions, we have pushed ourselves into these two-dimensional, flat spaces,” Yerli in a statement(Opens in a new window). Room, a new product created by Cevat Yerli, the former CEO of video game developer Crytek, is one of them. New products are already reimaging the typical video-conferencing interface where each participant occupies their own square in a grid. Now that virtual meetings are firmly cemented in workplace culture, technology companies aren’t stopping at Zoom and Google Meet.
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